Body deformation, particle effects (like smoke and fire), sparks, tire marks on the road, and wall marks ensure that it looks as good as it plays. Thirty-five active drivers with their respective cars (complete with sponsors) are available to rip around 14 different tracks-including night races and (in a NASCAR game first) Daytona. There are individual differences in reported visual mental imagery vividness (i.e., the richness or intensity of images seen with the minds eye), including the complete lack of voluntary visual imagery (aphantasia Keogh & Pearson, 2018 Zeman et al., 2015). ![]() ![]() Gone are the days of one-dimensional AI, thanks to independent artificial intelligence routines geared towards each racer's personality-older drivers will wisely hold back until key moments, while the rookies and speed demons will be more prone to charging recklessly into turns. I really cant seem to find the final token on the blitz map Ive got the one as you come out of attacker base on on the higher level, the one to the right of the attacker base as you leave the front, the one in the tower, the one when you first go up in the defending tower. Visual mental imagery is the ability to mentally simulate visual sensory information. With the advanced power of the Emotion Engine, the designers for NASCAR 2001 have been able to duplicate key driving points and strategies of some of the biggest names in the racing field. ![]() ![]() Easily the most ambitious NASCAR game to date on any platform, NASCAR 2001 has been designed from the ground up with completely original programming code that takes advantage of the power of the PlayStation 2.
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